VR Flight Simulator K2

VR Flight Simulator is  a game where you can fly above several beautiful landscapes  in virtual reality:

  • Alps and Mt Blanc (France)
  • Guadeloupe (French Caraïbean)
  • Kilimandjaro (Kenya)
  • Perito Moreno (Argentina)
  • Grand Canyon (USA)
  • Mt Cook mountains (New Zealand)
  • Ha Long bay (Vietnam)
  • Tahiti (French Pacific Island)

A version for the IDEALENS K2 VR can be downloaded here:

WEARVR

A version for Android and iOS shall come next in 2017.

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VR Flight Simulator / Alps airfield
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VR Flight Simulator / Cockpit
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VR Flight Simulator / Guadeloupe / (French Caraïbean)
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VR Flight Simulator / Kilimandjaro (Kenya)
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VR Flight Simulator / Perito Moreno (Argentina)
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VR Flight Simulator / Grand Canyon airfield (USA)
VR Flight Simulator / Grand Canyon USA
VR Flight Simulator / Grand Canyon (USA)
VR Flight Simulator / Mt Cook (New Zealand)
VR Flight Simulator / Mt Cook (New Zealand)
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VR Flight Simulator / Ha Long Bay (Vietnam)
VR Flight Simulator / Tahiti
VR Flight Simulator / Tahiti

Quantic Rift – April 2016 News

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Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):

Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,

 

  • User interface
    • Main menu
    • Contextual menu
    • HUD (life, energy, weapons)
  • First Person Shooter system
    • Weapons selection (Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
    • Weapons and ammos pickups
  • Lift system with in/out doors and cabin
  • Inventory system
    • Pickups (health, energy, ammos, poison, fire camp…)
    • Contextual menu
    • Drop item
  • Keys and doors system
    • 4 keys (red, green, yellow, blue)
    • Generic doors
  • Minimap (top view)
  • Special effects
    • Extinguisher smoke then explosion
    • Footsteps depending on ground material
    • Destructible items and FX (glass, computers, objects)
  • Gamepad Input
    • Character movement control
    • Main and contextual menus control
  • Characters
    • 3D characters modeling (Mixamo and Poser)
    • Animation (Mixamo and Poser)
    • Basic IA (walk, run, follow path, follow player…)
  • Open world first Level
    • Two level Building
      • Entrance
      • Rooms
      • Computer room
      • SciFi Lab
      • Car park basement
    • Outside environment
    • Tech map
    • Level sub loading
  • Dialog system (work in progress)

The next steps will be the following:

  • Finish dialog system
  • Complete weapons animation (grenade, knife, change arms to human arms)
  • Complete characters animation and IA + dialogs + life management
  • Finish gfx of current level
  • Resolve performance issues in current level
  • Add new levels

Screenshots are following

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