Tag Archives: unity

Map Extractor unity3D asset

Map Extractor extract 2D maps from Google MapBing Mapand Open Street Map

It finds the best metric resolution available at a specific geographic coordinate and extracts 2D maps up to 8192×8192 pixels

Note: Open Street Map is completely free but to use Bing Map or Google Map, you must have a Bing and/or Google key. You can get a free key of each on their websites

https://assetstore.unity.com/packages/tools/terrain/mapextractor-190964

Absolute Mesh Combiner asset for Unity3D

Absolute Mesh Combiner is a Unity 3D asset from Ideoservo Games that optimizes your 3D models to reduce the draw calls of your scene. It is easy to use as you only have to drag and drop a script and press the Optimize button to process.

It does the following steps:
– Create unique materials
– Create a texture atlas and update texture UV
– Merge game objects geometry (meshes and sub meshes) of the hierarchy in a single object
– Decimate the final mesh
– Save created assets to your Assets folder (Prefab, mesh, materials and textures)

Download it from Unity Assets Store

Unity vs Unreal: Quantic Rift 3D engine selection

quantic_unreal

SebL ported a subset of Quantic Rift’s first scene to Unreal 3D engine and the visual result is really quite impressive and the first performances results are quite good, even in VR.

So we are now trying to create the same scene as the one we made under Unity but with Unreal engine to be able to select the best engine for our full FPS game.

That means not even porting all 3D scene but also porting all C# scripts that we have already achieve or integrated to blueprints or C++ code (FPS engine, lift animation, characters animation, destruction of objects, VR cam management…).

This is really not an easy task and we don’t really know, how long it will take as we are more used to Unity Engine but we want to know what we can get with that engine before creating the full game.