VR Racing is now available for Android devices on the Google Play and for iOS devices on Apple Play stores in a Free or Paid version. Check out details at:
VR Experience K2
VR Experience K2 is a new version of VR Experience for IDEALENS K2 helmet (autonomous helmet based on Android OS).
The game is now on store on WearVR.com
Color Match VR K2
Color Match VR K2 is the port of one of our first games (Color Match 3D) to VR for the IDEALENS K2 helmet.
Graphics are quite simple but the game is funny in VR.
Supported languages include English, French, Spanish, Italian, Portuguese, German, Russian, Chinese and Japanese.
The game is now available on WearVR store
Ideoservo VR games ported to IDEALENS K2 helmet
Quantic Rift – April 2016 News
Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):
Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,
- User interface
- Main menu
- Contextual menu
- HUD (life, energy, weapons)
- First Person Shooter system
- Weapons selection (Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
- Weapons and ammos pickups
- Lift system with in/out doors and cabin
- Inventory system
- Pickups (health, energy, ammos, poison, fire camp…)
- Contextual menu
- Drop item
- Keys and doors system
- 4 keys (red, green, yellow, blue)
- Generic doors
- Minimap (top view)
- Special effects
- Extinguisher smoke then explosion
- Footsteps depending on ground material
- Destructible items and FX (glass, computers, objects)
- Gamepad Input
- Character movement control
- Main and contextual menus control
- Characters
- 3D characters modeling (Mixamo and Poser)
- Animation (Mixamo and Poser)
- Basic IA (walk, run, follow path, follow player…)
- Open world first Level
- Two level Building
- Entrance
- Rooms
- Computer room
- SciFi Lab
- Car park basement
- Outside environment
- Tech map
- Level sub loading
- Two level Building
- Dialog system (work in progress)
The next steps will be the following:
- Finish dialog system
- Complete weapons animation (grenade, knife, change arms to human arms)
- Complete characters animation and IA + dialogs + life management
- Finish gfx of current level
- Resolve performance issues in current level
- Add new levels
Screenshots are following
VR Racing – news and additional track
VR Racing is still in development. It was initially scheduled to be released in December 2015, but the game is not ready for a public release as the team effort is also concentrated on Quantic Rift adaptation to Unreal Engine 4.
But, the good news are that an additional track is now included in VR Racing : France track (inspired by Le Mans Bugatti track).
So the game will contain three tracks : Italy, Belgium and France.
VR Racing [additional screenshots]
VR news – Resolving a few issues with new Oculus drivers V0.7.0.0-BETA
We are having a few issues with the latest Oculus drivers (V0.7.0.0-BETA).
Current available VR Experience 4 Oculus Rift and our Quantic Rift demo are not working any more with new driver and V0.6 driver version is required.
We won’t thank Oculus for this non-backward-compatible change and we won’t thank them also for not upgrading MacOSX version of Oculus drivers (still in V0.5) as source are now diverging between OS X and Windows versions.
The new thing is that only one camera needs to be defined into our scene to have VR stuff which breaks all that was done before.
So we had to make several changes inside our code to make it work and a new version of VR Experience 4 Oculus Rift is almost ready and will be available very soon.
But good news: performances are a lot increased !
The Quantic Rift demo is a bit more broken because of it’s integration with UFPS engine, but as it is currently ported to the Unreal Engine 4 that’s not a big problem.
Note that if you have a NVIDIA graphic card, with the new Oculus drivers version under Windows 10 it is required to use the latest (beta) drivers from NVIDIA as recommended by Oculus (check Oculus page for details).
Oculus PC SDK 0.7 Compatibility Changes: https://developer.oculus.com/blog/upcoming-oculus-pc-sdk-0-7-compatibility-changes/
Windows 10 Compatibility w/ Oculus Rift DK2 – PLEASE READ: https://forums.oculus.com/viewtopic.php?f=18&t=25316
VR Experience 4 Oculus Rift released for Mac/OSX
Unity vs Unreal: Quantic Rift 3D engine selection
SebL ported a subset of Quantic Rift’s first scene to Unreal 3D engine and the visual result is really quite impressive and the first performances results are quite good, even in VR.
So we are now trying to create the same scene as the one we made under Unity but with Unreal engine to be able to select the best engine for our full FPS game.
That means not even porting all 3D scene but also porting all C# scripts that we have already achieve or integrated to blueprints or C++ code (FPS engine, lift animation, characters animation, destruction of objects, VR cam management…).
This is really not an easy task and we don’t really know, how long it will take as we are more used to Unity Engine but we want to know what we can get with that engine before creating the full game.