The aim of this crowdfunding campaign is to create a PlayStation 4 PSVR version of the “VR Flight Simulator” game which was first designed for mobile devices and low-cost headsets.
Pledgers will receive the PS4 digital version of the game or the Android or iOS version. They will also have the chance to obtain exclusive rewards, such as playing with Alpha or Beta versions of the game, being mentioned in the credits (name and photo), selecting the landscape locations of additional levels or having their logo shown when launching the game.
Click here to go the VR Flight Simulator for PlayStation 4 PSVR Kickstarter campaign
VR Experience v3.0 available for iOS.
It fixes game loading problems on iOS 10.x and also includes a new level: “Cemetery”.
VR Flight Simulator has been released for Android devices.
Please check it out:
VR Flight Simulator Android version
VR Racing is now available for IDEALENS K2 headset.
VR Racing K2
It can be downloaded here:
VR Racing is now available for Android devices on the Google Play and for iOS devices on Apple Play stores in a Free or Paid version. Check out details at:
Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):
Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,
HUD (life, energy, weapons)
First Person Shooter system
Weapons selection (
Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
Weapons and ammos pickups
Lift system with in/out doors and cabin
Pickups ( health, energy, ammos, poison, fire camp…)
Keys and doors system
4 keys (red, green, yellow, blue)
Minimap (top view)
Extinguisher smoke then explosion
Footsteps depending on ground material
Destructible items and FX (glass, computers, objects)
Character movement control
Main and contextual menus control
3D characters modeling (Mixamo and Poser)
Animation (Mixamo and Poser)
Basic IA (walk, run, follow path, follow player…)
Open world first Level
Two level Building
Car park basement
Level sub loading
Dialog system (work in progress)
The next steps will be the following:
Finish dialog system
Complete weapons animation (grenade, knife, change arms to human arms)
Complete characters animation and IA + dialogs + life management
Finish gfx of current level
Resolve performance issues in current level
Add new levels
Screenshots are following