SebL ported a subset of Quantic Rift’s first scene to Unreal 3D engine and the visual result is really quite impressive and the first performances results are quite good, even in VR.
So we are now trying to create the same scene as the one we made under Unity but with Unreal engine to be able to select the best engine for our full FPS game.
That means not even porting all 3D scene but also porting all C# scripts that we have already achieve or integrated to blueprints or C++ code (FPS engine, lift animation, characters animation, destruction of objects, VR cam management…).
This is really not an easy task and we don’t really know, how long it will take as we are more used to Unity Engine but we want to know what we can get with that engine before creating the full game.
Game Concept : Rafale Attacks is a classic 2D Shoot Them Up game where you play a modern fighter aircraft and you try to shoot down hordes of enemies. The game is currently running on PC/Windows and Mac OS X. It is free to play.
At the moment only the Rafale is available for the player with only a machine gun for weapon.
Future upgrades :
Multiple weapons (rockets, bombs)
Bonuses (score, weapon upgrades, special abilities such as invincibility)
Additional aircrafts for the player
Co-operative local multiplaying
You can download for free, the current version of Rafale Attacks below.
Licence: this software is free of charge and can be installed / copied or distributed at your convenience until it remains free and unaltered.