Quantic Rift – April 2016 News

snap7

Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):

Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,

 

  • User interface
    • Main menu
    • Contextual menu
    • HUD (life, energy, weapons)
  • First Person Shooter system
    • Weapons selection (Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
    • Weapons and ammos pickups
  • Lift system with in/out doors and cabin
  • Inventory system
    • Pickups (health, energy, ammos, poison, fire camp…)
    • Contextual menu
    • Drop item
  • Keys and doors system
    • 4 keys (red, green, yellow, blue)
    • Generic doors
  • Minimap (top view)
  • Special effects
    • Extinguisher smoke then explosion
    • Footsteps depending on ground material
    • Destructible items and FX (glass, computers, objects)
  • Gamepad Input
    • Character movement control
    • Main and contextual menus control
  • Characters
    • 3D characters modeling (Mixamo and Poser)
    • Animation (Mixamo and Poser)
    • Basic IA (walk, run, follow path, follow player…)
  • Open world first Level
    • Two level Building
      • Entrance
      • Rooms
      • Computer room
      • SciFi Lab
      • Car park basement
    • Outside environment
    • Tech map
    • Level sub loading
  • Dialog system (work in progress)

The next steps will be the following:

  • Finish dialog system
  • Complete weapons animation (grenade, knife, change arms to human arms)
  • Complete characters animation and IA + dialogs + life management
  • Finish gfx of current level
  • Resolve performance issues in current level
  • Add new levels

Screenshots are following

snap9 snap8 snap6 snap5 snap4 snap3 snap2 snap1

snap10 snap11 snap12 snap13 snap14

VR Racing – news and additional track

VR Racing is still in development. It was initially scheduled to be released in December 2015, but the game is not ready for a public release as the team effort is also concentrated on Quantic Rift adaptation to Unreal Engine 4.

But, the good news are that an additional track is now included in VR Racing : France track (inspired by Le Mans Bugatti track).

So the game will contain three tracks : Italy, Belgium and France.

lemans2_s lemans1_s

VR news – Resolving a few issues with new Oculus drivers V0.7.0.0-BETA

We are having a few issues with the latest Oculus drivers (V0.7.0.0-BETA).

Current available VR Experience 4 Oculus Rift and our Quantic Rift demo are not working any more with new driver and V0.6 driver version is required.

We won’t thank Oculus for this non-backward-compatible change and we won’t thank them also for not upgrading MacOSX version of Oculus drivers (still in V0.5) as source are now diverging between OS X and Windows versions.

The new thing is that only one camera needs to be defined into our scene to have VR stuff which breaks all that was done before.

So we had to make several changes inside our code to make it work and a new version of VR Experience 4 Oculus Rift is almost ready and will be available very soon.
But good news: performances are a lot increased !

The Quantic Rift demo is a bit more broken because of it’s integration with UFPS engine, but as it is currently ported to the Unreal Engine 4 that’s not a big problem.

Note that if you have a NVIDIA graphic card, with the new Oculus drivers version under Windows 10 it is required to use the latest (beta) drivers from NVIDIA as recommended by Oculus (check Oculus page for details).

Oculus PC SDK 0.7 Compatibility Changes: https://developer.oculus.com/blog/upcoming-oculus-pc-sdk-0-7-compatibility-changes/

Windows 10 Compatibility w/ Oculus Rift DK2 – PLEASE READhttps://forums.oculus.com/viewtopic.php?f=18&t=25316