Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):
Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,
- User interface
- Main menu
 - Contextual menu
 - HUD (life, energy, weapons)
 
 - First Person Shooter system
- Weapons selection (Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
 - Weapons and ammos pickups
 
 - Lift system with in/out doors and cabin
 - Inventory system
- Pickups (health, energy, ammos, poison, fire camp…)
 - Contextual menu
 - Drop item
 
 - Keys and doors system
- 4 keys (red, green, yellow, blue)
 - Generic doors
 
 - Minimap (top view)
 - Special effects
- Extinguisher smoke then explosion
 - Footsteps depending on ground material
 - Destructible items and FX (glass, computers, objects)
 
 - Gamepad Input
- Character movement control
 - Main and contextual menus control
 
 - Characters
- 3D characters modeling (Mixamo and Poser)
 - Animation (Mixamo and Poser)
 - Basic IA (walk, run, follow path, follow player…)
 
 - Open world first Level
- Two level Building
- Entrance
 - Rooms
 - Computer room
 - SciFi Lab
 - Car park basement
 
 - Outside environment
 - Tech map
 - Level sub loading
 
 - Two level Building
 - Dialog system (work in progress)
 
The next steps will be the following:
- Finish dialog system
 - Complete weapons animation (grenade, knife, change arms to human arms)
 - Complete characters animation and IA + dialogs + life management
 - Finish gfx of current level
 - Resolve performance issues in current level
 - Add new levels
 
Screenshots are following













