Category Archives: Game

[CANCELED] VR Flight Simulator for PlayStation 4 PSVR – Kickstarter

 

The aim of this crowdfunding campaign is to create a PlayStation 4 PSVR version of the “VR Flight Simulator” game which was first designed for mobile devices and low-cost headsets.

Pledgers will receive the PS4 digital version of the game or the Android or iOS version. They will also have the chance to obtain exclusive rewards, such as playing with Alpha or Beta versions of the game, being mentioned in the credits (name and photo), selecting the landscape locations of additional levels or having their logo shown when launching the game.

Click here to go the VR Flight Simulator for PlayStation 4 PSVR Kickstarter campaign

 

VR Flight Simulator K2

VR Flight Simulator is  a game where you can fly above several beautiful landscapes  in virtual reality:

  • Alps and Mt Blanc (France)
  • Guadeloupe (French Caraïbean)
  • Kilimandjaro (Kenya)
  • Perito Moreno (Argentina)
  • Grand Canyon (USA)
  • Mt Cook mountains (New Zealand)
  • Ha Long bay (Vietnam)
  • Tahiti (French Pacific Island)

A version for the IDEALENS K2 VR can be downloaded here:

WEARVR

A version for Android and iOS shall come next in 2017.

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VR Flight Simulator / Alps airfield
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VR Flight Simulator / Cockpit
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VR Flight Simulator / Guadeloupe / (French Caraïbean)
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VR Flight Simulator / Kilimandjaro (Kenya)
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VR Flight Simulator / Perito Moreno (Argentina)
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VR Flight Simulator / Grand Canyon airfield (USA)
VR Flight Simulator / Grand Canyon USA
VR Flight Simulator / Grand Canyon (USA)
VR Flight Simulator / Mt Cook (New Zealand)
VR Flight Simulator / Mt Cook (New Zealand)
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VR Flight Simulator / Ha Long Bay (Vietnam)
VR Flight Simulator / Tahiti
VR Flight Simulator / Tahiti

Quantic Rift – April 2016 News

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Quantic Rift is still under development with Unreal Engine 4 (4.11) but we have achieved a lot of features (blueprints, C++ code, 3D content, animation and sounds):

Green; completed – Magenta: Gfx/Sfx to be enhanced – Orange: code to be completed,

 

  • User interface
    • Main menu
    • Contextual menu
    • HUD (life, energy, weapons)
  • First Person Shooter system
    • Weapons selection (Knife, Pistol, Shotgun, Assault rifle, SciFi rifle, Bazooka and grenade)
    • Weapons and ammos pickups
  • Lift system with in/out doors and cabin
  • Inventory system
    • Pickups (health, energy, ammos, poison, fire camp…)
    • Contextual menu
    • Drop item
  • Keys and doors system
    • 4 keys (red, green, yellow, blue)
    • Generic doors
  • Minimap (top view)
  • Special effects
    • Extinguisher smoke then explosion
    • Footsteps depending on ground material
    • Destructible items and FX (glass, computers, objects)
  • Gamepad Input
    • Character movement control
    • Main and contextual menus control
  • Characters
    • 3D characters modeling (Mixamo and Poser)
    • Animation (Mixamo and Poser)
    • Basic IA (walk, run, follow path, follow player…)
  • Open world first Level
    • Two level Building
      • Entrance
      • Rooms
      • Computer room
      • SciFi Lab
      • Car park basement
    • Outside environment
    • Tech map
    • Level sub loading
  • Dialog system (work in progress)

The next steps will be the following:

  • Finish dialog system
  • Complete weapons animation (grenade, knife, change arms to human arms)
  • Complete characters animation and IA + dialogs + life management
  • Finish gfx of current level
  • Resolve performance issues in current level
  • Add new levels

Screenshots are following

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